The 2016 Intel® Buzz Workshop series is back in Seattle for one day of deep-dive discussions on game development that you won’t want to miss!

Join us at the Impact Hub (located within the 220 & Change Building at 220 2nd Ave) for the annual edition of Buzz Workshop brought to you by Intel®. The day will be filled with in-depth insights from leading companies and industry experts on current trends such as VR and eSports, and on how to tackle developers’ biggest challenges in gaming; along with technical sessions and panels. There will be lots of opportunity for networking with breakfast, lunch and a cocktail reception in the evening.

SIGN UP HERE!Eventbrite

If you are interested in showcasing your game, sign up to register for the PC Developer Showcase, with prizes & giveaways, it’s free to indie developers.

We’ll be streaming this Buzz Workshop on our IntelGameDev Twitch Channel on Twitch.tv. If you aren’t located in the Seattle area, you can now follow us to get notified when the event goes live, catch some great panel discussions and hear from top indie developers.

Not hitting your target FPS? Join the Intel® GPA team for an optimization session with YOUR game. Identify performance opportunities within your game and find out what’s holding your game back! Send an email to GPA session leader seth.schneider@intel.com for more information and to schedule your session.

PRIZES AND GIVEAWAYS THROUGHOUT THE DAY

 


SCHEDULE

Timing Session
10:00 – 11:00 Doors Open: Registration and Breakfast
11:00 – 11:15 Welcome & Intro Speaker
11:15 – 11:45 Keynote: State & Future of PC Gaming
11:45 – 12:30 Esports and Growth Opportunities for Developers
12:30 – 1:15 Lunch
1:15 – 2:00 Real-Time Game Optimization with Intel® GPA
2:00 – 2:30 Speaker – TBA
2:30 – 3:15 The Game Engines: Which one is Right for Your Project?
3:15 – 3:30 Break
3:30 – 4:30 Building for VR: Content, Platforms and Distribution
4:30 – 5:15 Design/Build/Launch: Indie Survival Guide panel
5:15 – 5:30 Break
5:30 – 6:30 Indie Developer Showcase
6:30 – 7:00 Break
7:00 – 10:00 Networking & Cocktails

 


CONFIRMED SPEAKERS:

Rahul Sood

CEO, Unikrn and Creator of Microsoft Ventures

Previous to Unikrn, Sood created the first incubation fund for startups at Microsoft,and eventually Microsoft consolidated their global startup activities under Sood’sleadership. In June of 2013 he launched Microsoft Ventures. A serial entrepreneur, Sood spent 18 years in multiple startups prior to joiningMicrosoft. He founded luxury and gaming computer manufacturer VoodooPC,which was acquired by Hewlett-Packard. Voodoo brought the ENVY and OMENproduct lines to HP, contributing advanced technologies, such as commercial liquidcooling, and an increased focus on design.

Mike Geig

Technical Evangelist, Unity Technologies

 

Mike Geig is an Evangelist for Unity Technologies where he develops and delivers recorded, live, and onsite learning content. Rumor has it he also wrote a book called “Unity Game Development in 24 Hour. A gamer at heart, Mike works to make game development fun and accessible for all skill sets.

Eric Jordon

CEO, Codename Entertainment

 

Eric is a life long gamer and CEO of Codename Entertainment. He previously co-found PureEdge Solutions. PureEdge had 5 million users when it was acquired by IBM. He was an Executive-In-Residence at UVic and the President of the Premier’s Technology Council. Eric has served on boards including Archipelago Marine Research (Chair), VIATeC (Chair), and the Greater Victoria Coalition to End Homelessness (co-chair).

 

Josh Bancroft

Developer Relations and Education, Intel

 

Josh Bancroft is a community manager for the Intel Achievement Unlocked game developer program. He loves to find ways to help developers upgrade their skills and make awesome stuff.  Josh has worked in developer relations and education for almost a decade, and started his lifelong love of games at age 4, when he first got his hands on Pong.

 

Dave Astle

Engineering Manager, Intel

 

Dave Astle is an engineering manager at Intel, enabling game developers to do awesome things on Intel platforms, especially in the realm of virtual reality. He has been involved with the game industry for nearly two decades, working on everything from console games, to mobile graphics hardware, to developer tools. He is one of the co-founders of GameDev.net. Outside of work, he is an avid gamer, loves to travel, and spends a lot of time with his seven children.

Seth Schneider

Intel Graphics Performance Analyzers TCE, Visual Computing Products (VCP), Intel Corporation

 

Seth Schneider is a Technical Consultant Engineer (TCE) inside of Intel’s software division for the Intel® Graphics Performance Analyzers tool.  As the GPA TCE, Seth trains new developers on how to use IntelGPA and makes sure they have the best experience possible when using Intel tools.  Seth has been at Intel for 3 years. In his previous role, he worked on workstation graphics performance benchmarking for the Xeon E3 product line.

 

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